Ключ от бутика:
Закончите игру один раз и дождитесь конца списка разработчиков.
Вы получите ключ от бутика на первой улице возле стартовой точки.
Войдите в него и смените одежду.
Альтернативные костюмы:
Закончите игру на самом простом уровне (Easy) с рейтингом,
лучшим чем F, чтобы получить доступ к костюму Джил из первой
игры Resident Evil и костюму Регины из Dino Crisis. Чтобы получить
еще три костюма, закончите игру на уровне сложности Hard с
рейтингом А. Получите полицейскую мини-юбку, костюм для
дискотеки и костюм байкера.
Наемники:
Закончите игру один раз, чтобы получить доступ к специальной
игре The Mercenaries. В ней вы будете управлять Карлосом,
Майклом или Николи и должны за 2 минуты добраться от поезда
до стартового помещения, убивая врагов и освобождая заложников
и получая за это дополнительное время. Чтобы найти заложников,
потребуется хитрость и время. Толстый парень на газовой станции,
молодая девушка в газетном офисе, Брэд в канализационной трубе
под рестораном. Полицейский на электрической подстанции. Еще два
наемника в офисе по продажам и в магазине при баре. Обратите
внимание на то, что некоторые штатские должны быть спасены за
ограниченное количество времени, иначе они будут съедены голодными
зомби. Выполнив задание, вы получите деньги, которые позволят
вам приобрести оружие получше.
Поиск 16 файла:
16 файл находится на складе, на котором вы начинаете игру.
В любое время от встречи с торговцами на поезде до того момента,
как вы получите все необходимые объекты для отправлении поезда,
вы можете вернутся на склад и получить там 16 файл.
Эпилоги:
Завершите игру на высшем уровне сложности (Hard), чтобы получить
доступ к эпилогу. В нем приведены краткие биографии всех персонажей
всей серии Resident Evil. Получив лучший рейтинг, вы доберетесь
до других эпилогов. Всего их восемь.
Коды для взломщика
СКОРОСТРЕЛЬНОСТЬ ЛЮБЫХ
ПЕРСОНАЖЕЙ ((R1+L2)+X)
Е00СС830 004С0002
D00CCBC8 0501
800ССВСА 0102
Е00СС830 104С0002
D00CCBC8 0501
800ССВСА 0102
Е00СС830 404С0002
D00CCBC8 0501
800ССВСА 0102
СКОРОСТРЕЛЬНОСТЬ 2 ЛЮБЫХ
ПЕРСОНАЖЕЙ ((R1+R2)+X)
D00CC830 004А
800ССС8С 1Е02
У ВСЕХ ПЕРСОНАЖЕЙ
НЕ КОНЧАЮТСЯ БОЕПРИПАСЫ
D006D0A2 3042
8006DOa2 0000
ЖИЗНЬ ЛЮБЫХ ПЕРСОНАЖЕЙ
800ССС90 01F0
800ССС90 01F0
ПРОТИВОЯДИЕ
300ССС97 0004
УБИТЬ ВРАГА С ОДНОГО РАЗА
D0044E18 0006
80044Е18 0001
НОМЕР ЗАПИСИ НА КАРТУ - 0
800D1F40 0000
НОСИТЬ СУНДУКИ С СОБОЙ (L1+Квадрат)
D00CC830 0084
800D1F2C 0200
D00CC830 0084
800Е01С4 0002
ИМЕТЬ 10 СЛОТОВ
300D225E 000А
ИМЕТЬ ВСЕ ФАЙЛЫ
800D212C FFFF
800D212E FFFF
ИМЕТЬ ВСЕ КАРТЫ
300D2127 00FE
300D212B 00FE
8 ЭПИЛОГОВ
300D1F3E 0008
РАССЕКРЕЧЕННАЯ ИГРА
800D1F32 FFE0
БЫСТРОЕ ОКОНЧАНИЕ ИГРЫ
(R1+R2+L1+L2)
D00CC830 000F
800СС858 С000
D00CC830 000F
800СС85А 0001
СОХРАНЕНИЕ ГДЕ УГОДНО
ПРИ НАЛИЧИИ ЛЕНТЫ (L1+ Квадрат )
D00CC830 0014
800D1D18 13СС
D00CC830 0014
800D1D1A 8005
ЛЕНТА В 8-М СЛОТЕ (L1+ Квадрат )
D00CC830 0014
800D2150 0181
ВИНТОВКА В 8-М СЛОТЕ (R2+L2+SELECT)
D00CC830 0103
800D2150 FF0F
D00CC830 0103
800D2152 0017
СКОРОСТНАЯ JILL
800D454C 0002
ВРЕМЯ ИГРЫ - 0 (РАНГ Квадрат )
800D1F28 0000
800D1F2A 0000
ПОЛУЧЕНИЕ СЕКРЕТНОГО ОРУЖИЯ:
ДЛЯ JILL(R2+L2+SELECT)
D00CC830 0103
800D2150 ???? (1)
D00CC830 0103
800D2152 ???? (2)
ДЛЯ CARLOS (R2+L2+SELECT)
D00CC830 0103
800D2290 ???? (1)
D00CC830 0103
800D2292 ???? (2)
Вместо знаков вопроса вставьте необходимое вам оружие
МНРГОСТЕРЛЬНЫЙ пулемет
FF0B (1)
0003 (2)
Пистелет с разрывными патронами
0F12 (1)
0007 (2)
Супердробовик
0713 (1)
0007 (2)
Винтовка с переключением auto/manual
FF0F (1)
0017 (2)
Ракетная установка
FF0A (1)
0003 (2)
Миниракетная установка с самонаводящимися ракетами
0614 (1)
0007 (2)
ЧЕМОДАНЧИК С БЕСКОНЕЧНЫМ БОЕПРИПАСОМ ДЛЯ ВСЕХ ВИДОВ ОРУЖИЯ В ОБОИХ СУНДУКАХ
(L1+R1+SELECT)
D00CC830 010С
800D215C FF6E
D00CC830 010С
800D229C FF6E
КОДЫ ДЛЯ РЕЖИМА НАЕМНИКИ НЕОГРАНИЧЕННОЕ ВРЕМЯ
800D1F98 0078
ЗАДАНИЕ ВЫПОЛНЕНО
800СС852 FFFF
МАКСИМУМ ОБЩИХ ДЕНЕГ
800D25EC 967F
800D25EE 0098
ЧЕМОДАН БЕСКОНЕЧНЫХ БОЕПРИПАСОВ ДЛЯ ВСЕГО ОРУЖИЯ В 7-М СЛОТЕ (R2+L2+SELECT)
D00CC830 0103
800D214C FF6E
МНОГОСТВОЛЬНЫЙ ПУЛЕМЕТ С БЕСКОНЕЧНЫМИ ПАТРОНАМИ В 8-М СЛОТЕ (R2+L1+L2+SELECT)
D00CC830 0107
800D2150 FF0B
D00CC830 0107
800D2152 0003
JАР. VERSION
Конфигурация контроллера В
НОСИТЬ СУНДУКИ С СОБОЙ (L2+Квадрат)
D00CBED8 0081
800D13C0 1Е24
D00CBED8 0081
800D13D2 8005
D00CBED8 0081
800DF874 0002
СКОРОСТРЕЛЬНОСЬ ЛЮБЫХ ПЕРСОНАЖЕЙ ((R1+L2)+X)
E00CBED8 00490002
D00CC271 0501
800СС272 0102
E00CBED8 10490002
D00CC271 0501
800СС272 0102
E00CBED8 40490002
D00CC271 0501
800СС272 0102
ЖИЗНЬ
ДЛЯ ЛЮБЫХ ПЕРСОНАЖЕЙ
8003Е6АА 0060
8003Е6АС 0007
300CC33F 0004
БЕСКОНЕЧНЫЕ БОЕПРИПАСЫ
D006D974 FFFF
8006D974 0000
D006D994 FFFF
8006D994 0000
УБИТЬ ЛЮБОГО ВРАГА
ОДНИМ ВЫСТРЕЛОМ
D0045720 0006
80045720 0001
НОМЕР ЗАПИСИ НА КАРТУ = 0
D01C35BA 2662
801С35В8 0000
ИМЕТЬ 10 СЛОТОВ
300D1906 000А
ИМЕТЬ ВСЕ КАРТЫ
300D17CF 00FE
300D17D3 00FE
ВРЕМЯ ИГРЫ - 0 (РАНГ S)
800D15D0 0000
800D15D2 0000
СОХРАНЕНИЕ ГДЕ УГОДНО
(ПРИ СВОБОДНОМ 8-М СЛОТЕ) (L1+Квадрат)
E00CBED8 00840002
800D13C0 1D00
800D13C2 8005
D00CDED8 0084
800D17F8 0181
АВТОМАТ С БЕСКОНЕЧНЫМ
БОЕПРИПАСОМ (8-й СЛОТ)
(L2+R2+SELECT)
D00CBED8 0103
800D17F8 FF0F
D00CBED8 0103
800D17FA 0007
РАКЕТНАЯ УСТАНОВКА
С БЕСКОНЕЧНЫМ
БОЕПРИПАСОМ
(8-Й СЛОТ) (L2+SELECT)
D00CBED8 0101
800D17F8 040А
D00CBED8 0101
800D17FA 0003
Hints:
Police locker combination:
When entering the Police Station and going into the door in the top left corner you will reach a room with zombies. After killing them, enter the next room, which contains the lockers. Once there, go to the other side to find a locker with a light on it. The game will prompt for a code. The code is "0131", "0513", or "0114". Capcom made Resident Evil 3 hard to cheat by making the combinations for the lockers and locations of items in different numbers and locations. Do things differently in each game and you will get a different game each time it is played.
Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in the office, go to the big locker next to the out-of-commission message receiver. Open the locker and you will get a Grenade Launcher. Some people may find the Magnum in the big locker. In this situation, the Grenade Launcher may be found in the Sub-Station.
Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is 2 and B.
Killing Nemesis:
If you can, try and kill(disable) Nemesis at every opportunity you get. Every time you manage to kill him, he will drop an item for you. The items he drops are as follows.
1st time : Eagle part A
2nd time : Eagle part B
3rd time : 1st Aid Kit
4th time : M37 part A
5th time : M37 part B
6th time : 1st Aid Kit
7th time : Unlimited Ammo Kit
The Eagle parts combine to form the Eagle 6.0 handgun. It fires 9mm bullets and has a chance of causing a "critical" hit. This "critical" hit will kill any non-boss opponent with one shot, but it happens randomly.
The M37 parts combine to form the M37 Western Custom Shotgun. This is a shotgun a little bigger than a pistol and has a very good rate of fire. It only stores 6 shots of 12 gauge, but is still a very good gun.
The Unlimited Ammo Kit can be combined with any weapon in your arsenal to give it unlimited ammo (duh). I suggest combining it with the Magnum.
Mercanary Mode:
Beat the game on hard and you'll get mercenary mode.
Explosive stuff:
During the game you will see sticks of dynomite strapped to the walls, or oil drums lying around. Usually there are a lot of monsters by them. When you see them, press L2 and X and it will aim to the objects and blow it and all of the monsters around it into bits. Just don't get too close to the explosive, or you will blow up.
Boutique Key:
Beat the game once on either difficulty and after the credits, you will get a key for the boutique in the first street in the beginning of the game. When you go inside you can change your clothes to Regina's from Dino Crisis, or Jill's blue clothes from the first game.
Get the STARS card:
When you first encounter Nemesis outside the police station, choose to fight the monster. Then run to brad's body and search him for the card case. Check the item and you will get a STARS card. You can use that in the computer in the main hallway for the safe code
Get the Rocket Launcher:
To get the rocket launcher, you must first defeat nemesis in the garbage disposal area to get the card key, then take the facility key to the machine that is next to the place where you put in the water sample. Use the facility key in the ultraviolet ray machine and it will put codes on it. You can the return to the room with the steam coming out of the pipes and go on the elevator. Use the facility key at the door at the end and you will get the Rocket Launcher
Find hostages:
In the mini-game mercanaries you must save 6 hostages.
1 - Dario Russo - He's in the gas station.
2 - Woman - She is in the upstairs room of the press office.
3 - Brad - In the basement of the restaurant.
4 - Officer Branaugh - He's in the area where you find the fuse.
5 - Umbrella team member - in the area where you find the oil additive.
6 - Umbrella team member - in the bar.
Get the Chronos key:
To get the chronos key you must combine the chronos chain and winder key.
Starting the trolley:
The oil additive needed to start the trolley is located in a locked store room inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You will see a commercial about some product from Umbrella Corp. Make note of what the product is. Here are some that you might come accross: Safsprin, Adravil, Aquacure. Go to the nearby computer where Carlos just shot his zombied friend. You will be prompted for a password. Type in the name of the product. The store room is now unlocked.
Design Chronos Gear:
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear. The Chronos gear is used to activate clock bells. Insert it into the bell mechanism on the third floor of the Clock Tower.
Solve Clock Goddess Puzzle:
The starting time on the clock is random and the goal of the puzzle is to get the clock to 12. The way the puzzle works is each ball has a different value, the Crystal ball is worth +1, the Obsidian Ball is worth +2, and the Amber Ball is worth +3. Placeing the balls in the past makes them negative(-1,-2,-3), palceing them in the present leaves their value the same(+1,+2,+3), and placeing then in the future doubles their value(+2,+4,+6). Since the puzzle is random you just need to do the math. Example: if the clock reads 5:00 you need to advance the clock 7 hours there for you place the Amber ball in the future(+6), the Obsidian ball in the present(+2), and the Crystal in the past(-1). This gives you 7 hours and the clock then strikes midnight. Again I say that the puzzle is randomized and will not always be on 5:00 o'clock so you just need to do the simple math to solve the puzzle.
Infinite Money Trick:
Use this method to get all the infinite-ammo weapons and infinite weapons pack. In the mercinary mode go to the area with the dumpster and the hop skotch paintings (the one right behind the bar.) Go up the steps and take a right. You will then go north until you get to the fork. Go through the door and you will be in the deadend alley that is boarded up by red and white boards. This can be done with all 3 mecinaries. There are three dogs here. First kill 2 dogs immediately. Then lure the remaining dog to where the boards are stacked up. Climb up onto the boards. Go to the opposite end and watch as the dog makes attempts to jump at you. Take a small step forward and press R1 right before he jumps. Your character will jump backwards and get a dodge bonus. Immediately after the character dodges, press R1 again to pick up a combo for your dodge bonus. Repeat this process to rack up tons of money and time. It takes time, but it is sure worth it.
Mixing Gun Powder:
(Note: Additional mixing instructions are found within the game file on mixing.)
66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B
* Concocting large amounts of Handgun ammo wastes time, which affects your final grade.
Max grenade launcher ammo glitch:
With this code you can put more than 6 rounds into your grenade launcher at once. If you have 6 fire rounds in your grenade launcher, and you have 138 regular rounds in your item box, combine the ammo onto the grenade launcher with the fire ammo in it (it works with any ammo as long as the two are different) and the 6 fire ammo should be in your item box and the 138 in your gun! No reloading.
Misc hints:
The shotgun can be your best friend against normal zombies. When they come in small numbers or single file, aim and wait until they are almost on you and fire once for an instant, brain-exploding head shot, or aim straight at a group to hit a wide spread of targets.
Don't be afraid to run away very fast, especially when you're low on ammo or when you're facing Nemesis in the earlier parts of the game. Hand-to-hand combat with the knife against the undead is never a good idea.
The Magnum almost always unleashes an instant-death head shot on zombies, but the ammo for it is scarce most of the way, so it pays to save it for later.
Because you get branching choices for certain events, always pay attention to your environment for clues to how the choices might lead; they inevitably trigger an FMV sequence that shows Jill escaping in the fashion you selected. Most of the time, the outcomes are predictable, and usually your choice doesn't particularly matter to the rest of the game.
Epilogues:
Successfully complete the game under the hard difficulty setting to unlock Epilogues. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked.
Medical locker combination:
To get the combination to the medical locker in the hospital, go to the room next to that room. Check the dead body in the corner to find one of the following combinations: "513", "101", "498", or "517".
Magnum:
Go directly to the Evidence Room in the Police Station. Go to the number-based lock with the S.T.A.R.S Emblem Key. Use one of the following three passwords: "0131", "4011", or "4312". You will receive the Emblem Key. Go to the locker in the S.T.A.R.S Office. Open the locker to get a Magnum.
Water combination code:
At the water sample machine near the dead factory, enter "1 Right" for A, "3 Right" for B, and "4 Left" for C. That should unlock half of the lock to the door next to the elevator.
Music Box code:
One of the codes for the music box in the top or the tower is DOWN, UP(x2), DOWN(x2), UP.
Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on one foot, and her other foot will never touch the ground.
Saving Ammo:
In the begining Brad will get attack by a zombie in the BAR. He will throw him and the zombie will come back at him. Jill will run over, You will take control. DON'T help brad kill the zombie. You will save 5 to 7 shots if you don't shoot. That is where you save ammo.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in order. Then the first file (Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending the following two points must be done:
The Trolley: Jump out the window:
Fighting Nemesis Type B on the bridge: Jump off. After the jump off decision, the final area of the game will take a somewhat different path. You will have to fight off Nicholai in a chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher if it has been found). You can also choose to negotiate with him.
Enhanced Weapons/Ammo:
When creating ammo with the reloading tool, save enough gunpowder to mix up the same type of ammo eight times. On the eighth time, the game will prompt "Do you want to create the enhanced ammo?". Select "Yes". This ammo is more powerful, may have slightly different effects, and once loaded into a weapon will change it into an "enhanced weapon". Once you have loaded a weapon with enhanced ammo, do not reload it with regular ammo. You can only create two types of enhanced ammo: 9mm handgun bullets and shot gun shells. Also, do not combine enhanced ammo with regular ammo.
Make your own shotgun:
In order to make a shotgun you must have gunpowder BBB, grenade rounds, and the mixing tool. Mix gunpowder BBB with the grenade rounds to make shotgun parts. Next, mix the shotgun parts with the mixing tool to make the shotgun.
The three jewels in the clock tower:
When you enter the room in the clock tower with the three statues holding trays, take the obsidian, crystal, and amber jewels from them. There are three clocks on the wall besides the two dead bodies. Going from left to right, place the amber jewel in the first tray, the obsidian jewel in the middle tray, and the crystal jewel in the third tray. The middle clock will open and you will get a gold gear. Combine it with the silver gear and place it in the slot on the third floor.
Easiest way to get all epilogues:
first complete the game as quickly as possible don't fight the nemesis just RUN for the exit once you have completed it you will get an epilogue two or three costume and more importantly the mercenaries game then use mihail to get unilimted ammo assault rifle and the rocket launcher.now have some fun and just work your way through with that lot you can kill the nemesis in two hits (anyone of his mutations apart from the last one!!!!) then it will tak time but it will be extremly easy.
Save ammo:
When you get the shotgun and the lighter oil run to the other which is near the entrance to the bar there are three zombies and two that are eating you don't need to shoot them just run past them this is another place to save ammo.
Guns against the monsters:
Zombie - The shotgun and the magnum are best to kill zombies. Not so good with the handgun which takes about 8 bullets to kill them.
Dog - Use either your shotgun or magnum. Best not to use your handgun.
Crow - The best gun for a crow is a hand gun with one shot and it will die.
Drain Demios - The best guns are the shotgun, magnum and grenade launcher if found.
Spider - Use your shotgun, magnum and grenade launcher.
Hunter - The best guns are the Assault Rifle, Grenade launcher. Not so good with the shotgun if you use it you will need health spray.
Grave Digger - The best is acid rounds, freezer rounds maybe flame rounds if you have the shotgun or The Assault Rifle bring lots of herbs.
Slugs - You meet these in the Hospital but the best gun is the handgun.
Nemesis - Assault Rifle is good but bring health sprays. Magnum not so good but only if he is weak, shotgun not so good same with the Magnum, handgun never good against Nemesis or you will meet hell, Flame rounds extremely good against Nemesis, Acid rounds alright, Freezer rounds good and the Rocket launcher is good for the Last mutation of Nemesis until you get him into the bullets of the railgun to blow him.
Places where you will meet Nemesis:
The first Nemesis you come across is the beginning of the Police station and he is very easy.
Once you've finished from the Stars Office, when you go down the stairs, Nemesis will jump through the window.
When you arrive in the Restaurant you will be introduced by Carlos, then Nemesis drops by.
Once you have finished in the Sales Office, when you head out, Nemesis will come through the door but you can either kill him or run away. Note! He will follow you to the parking lot.
When you arrive back to the City Hall Nemesis will be there but just run past him and he will do nothing.
In the cable car, Nemesis will be there but don't kill him. Just go back to the other side and then Mikhail will kill him and himself.
When you have solved the Music Box, go back down the ladder and Nemesis will go through the door but you will have a option. Best is to use the light on him.
After you made the clock work, the movie will be shown where Nemesis destroys the Helicopter, then kill him until he walks into the fire.
Once you have finished in the Hospital go back to the main hall and Nemesis will jump through the roof. But he is uglier now but he doesn't hit you he has got long tentacles and he can grab you from any distance. But run back to the save room where Jill is.
Once Carlos has left, Nemesis is waiting for you outside but run past him until you reach the park outside the Clock Tower.
When you have finished the park, one of the door will now be unlocked. Go through and up the stairs straight into another Nemesis, he will burst through the bridge so push him off and enter the dead factory.
If you have done everyhing right, the door to the garbage disposal will be open. Go through. Nicholai will be killed by Nemesis, put in the System disk and enter the door. Now you must face Nemesis. Make sure you have the Grenade Launcher and the Magnum and LOTS of health sprays or herbs. He will be much harder but try and shoot the steam pipe which will do some damage to him.
The last mutation of Nemesis is by the Rail gun. You must hurry because you have got a few minutes to get out of there. When you see a massive Rail gun and batteries that are marked 1, 2, 3 push in the first one and Nemesis will appear and you will see him mutating into his last form. Take it out with your Rocket Launcher and a few shots with your flame rounds and he gives up, staying in his position. Hurry to push the other batteries and the rail gun will shoot at him. Note! It takes 15 seconds to charge up two bullets and he is now unconscious. Enter the door and the options will appear when Nemesis will come alive if you want. You can escape and enter the door and up the Elevator to the helicopter with Carlos and leave when the Nuclear bomb hits the city and wipes out everything.