Чит коды на Terra Nova (PC)

Alright mateys, there be spoilers ahead! (If anyone cares about
how I did it, read on.)  Of course you're stuck with the worthless
Brandt ap Io. Kit him and  the  rest  out with plasma cannons and
the blue (fusion?) lasers. The new Accelerators  are  a  must.
Take two weapon specialists with you, oryou can go with  a  repair
squaddie.  Either  way,  ma  ke sure at least one of them has
autoturrets. I chose mines. When you touch down, you have a couple
of options. Either  stay  and  take  out  the  first  patrol or yourself,
or watch as your comrades bomb them to bits. Then head left, around
the corner of the compound. (Take  out  any relevant turrets, of course.)
At the n orth entrance, have the others  wait  well  back,  near the
end of the cleared area. take out the tank that  has  spotted you. You
may need to hustle a bit here, because you want to start spacing a line
of mines (I used three at a time) beginning right inside the  entrance
and  leading straight to your squad. Then start playing hit and run.
If clones don't hunt you down as you're laying mines, then shoot 'em
from afar.  Run back over the mines, and mop up the rest.
Make sure your squadmates are  back  far  enough  that  their  eager
bombing  of the baddies doesn't prematurely  set  off a mine. Repeat
the process. There's one particularly large group  of  clones  that's
going  to  be  tough.  Have  your mate(s) drop some autoturrets
between  you  and  the  mines  so they will help the cause. WATCH
BRANDT. He's your ticket home, and evacs quickly. Anyone that
attacked Brandt, I  snuck  up  and  wiped  out.   There's a group of
clones that perches on the (landing  pad?  loadingdock?)  inside near
the fuel dome. For some reason they pulled  a  Bambi  and  never
noticed when I terminated them from afar with the plasma  cannon.
Ignoring a bunch of drones that were joggi ng around near the front
of  the complex, I ordered B. to nuke the joint. Then we headed out,
to another  kind  of  rendezvous,  back at HQ. It got a bit hairy,
but I survived with  all  three of my comrades intact, on standard
difficulty. Give me a true mission  editor,  and  I  can envision a
round-robin affair where five friends each  designs a level for the
other four to play as a team (assuming a network option).
That could be fun.
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