Cheats for The Sims: Superstar (PC)

Press [Ctrl] + [Shift] + [C] during game play to display a prompt 
in the upper left corner of the screen. Enter one of the following codes

Note: Enter [Exclamation point] at the prompt to repeat the last cheat 
entered. Enter a [Semi-colon] between codes to enter multiple codes at the
same time. Additionally, most of the codes will only work with the unpatched
version of the game.

RESULT                                                      CODE

1000 Simoleons (unpatched game version)                   - klapaucius
1000 Simoleons (patched game version)                     - rosebud
Add new family history stat to the current family         - hist_add
Architecture tools automatically set the level as needed  - auto_level
Automatically import and load indicated FAM file          - import 
Automatically load indicated house, no questions asked    - house 
Check and fix required lot objects                        - prepare_lot
Completely flush app to VM file when running Windows NT   - flush Crash game
Display personality and interests                         = interests
Draw all animation frames disabled                        = draw_all_frames off
Draw all animation frames enabled                         = draw_all_frames on
Draw colored dots at each person's origin                 = draw_origins
Dump entire memory to core_dump_[date:time].txt           = core_dump
Dump selected person's motive contribution curve to a file= dump_mc
Dump selected person's most recent list of                = dump_happy
  scored interactions to a file
Enable debug flag to show outcome choice                  = debug_social
  dialogs for social interactions
End sim logging                                           = sim_log end
Execute "file.cht" file as a list of cheats               = cht 
Floorable grid disabled                                   = draw_floorable off
Floorable grid enabled                                    = draw_floorable on
Force an assert for testing                               = assert
Log animations in the event log window                    = log_animations
Map editor disabled                                       = map_edit off
Map editor enabled                                        = map_edit on
Move any object                                           = move_objects on
No tutorial object generation when tutorial house is loaded = tutorial off
Prevent web browser crashes                               = browser_failsafe
Preview animations disabled                               = preview_anims off
Preview animations enabled                                = preview_anims on
Programmer stats                                          = tile_info
Quit game                                                 = quit
Read in behavior tuning constants from Tuning.txt         = #import
Rebuilds entire control panel/UCP from scratch            = rebuild_cp
Refresh the BMP_ resources for all people                 = refresh_faces
  whose IFF files are writable 
Rematch dependent textures and regenerate                 = refresh_textures
  bitmaps for all user characters 
Restore tutorial                                          = restore_tut
Rotate camera                                             = rotation <0-3>
Routing debug balloons disabled                           = route_balloons off
Routing debug balloons enabled                            = route_balloons on
Run series of random operations on unhoused families      = fam_test 
Save currently loaded house                               = save
Save family history file                                  = history
Say "plugh"                                               = plugh
Say "porntipsguzzardo"                                    = porntipsguzzardo
Say "xyzzy"                                               = xyzzy
Selected person's path displayed                          = draw_routes on
Selected person's path hidden                             = draw_routes off
Set event logging mask                                    = log_mask
Set free thinking level                                   = autonomy <1-100>
Set game speed                                         = sim_speed <-1000-1000>
Set grass change value                                    = edit_grass :
Set grass growth                                          = grow_grass <0-150>
Set lot size                                              = lot_size 
Set maximum milliseconds to allow simulator               = sim_limit 
Set time of day (unpatched game version)                  = set_hour <1-24>
Set z offset for thought bubbles                          = bubble_tweak 
Sets whether menu items appear for in use objects         = allow_inuse
Show memory view window in debug builds of the game       = memview
Start sim logging                                         = sim_log begin
Swap the two house files and updates families             = swap_houses 
Ticks disabled                                            = sweep off
Ticks enabled                                             = sweep on
Tile information displayed                                = tile_info on
Tile information hidden                                   = tile_info off
Toggle allowing visitors to be controlled                 = visitor_control
  using the keyboard
Toggle assets report                                      = report_assets
Toggle automatic object reset feature                     = auto_reset
Toggle calls to PeekMessage within sim loop               = sim_peek
Toggle camera mode                                        = cam_mode
Toggle display of unavailable interactions                = all_menus
  in person control menus  
Toggle music                                              = music
Toggle object compression in save file                    = obj_comp
Toggle quaternion transformations                         = quats
Toggle sound log window                                   = sound_log
Toggle sounds                                             = sound
Toggle web page creation                                  = html
Total reload of people skeletons,                         = reload_people
  animations, suits and skins                            
Trigger sound event                                       = soundevent
Hear your Sims say "I hate you"                           = word_say_ihateyou
Write out an RTE file every time a route is found         = write_routes
Write out behavior tuning constants to Tuning.txt         = #export
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