Cheats for The Sims (PC)

Open Cheat Screen
Press [Ctrl] + [Shift] + C during game play to display a
prompt in the upper left corner of the screen.

Note:, enter [Exclamation point] at the prompt to repeat
the last cheat entered.
Enter a [Semi-colon] between codes to enter multiple
codes at the same time.

Result -- Code
klapaucius -- 1000 Simoleons
rosebud -- 1000 Simoleons (if using v1.1+ or Livin' Large) 
hist_add -- Add new family history stat to the current family
write_destlist -- Appends the route destination list to AllRoutes.txt 
                  every time a route is found
auto_level -- Architecture tools automatically set the level as needed
import <FAM file> -- Automatically import and load indicated FAM file
house <house number> -- Automatically load indicated house, no questions asked
prepare_lot -- Check and fix required lot objects                      - 
flush -- Completely flush app to VM file when running Windows NT - 
water_tool -- Create moat or streams                                  - 
edit_char -- Create-a-character mode 
interests -- Display personality and interests
draw_all_frames off -- Draw all animation frames disabled
draw_all_frames on -- Draw all animation frames enabled
draw_origins -- Draw colored dots at each person's origin
core_dump -- Dump entire memory to core_dump_[date:time].txt
dump_happy -- Dump selected person's most recent list of scored  
              interactions to a file
dump_mc -- Dump selected person's motive contribution curve to a file
debug_social -- Enable debug flag to show outcome choice dialogs for 
                social interactions
sim_log end -- End sim logging
cht <filename> -- Execute "file.cht" file as a list of cheats
draw_floorable off -- Floorable grid disabled
draw_floorable on -- Floorable grid enabled
assert -- Force an assert for testing
log_animations -- Log animations in the event log window
map_edit off -- Map editor disabled
map_edit on -- Map editor enabled
move_objects -- Move any object
browser_failsafe -- Prevent web browser crashes
preview_anims off -- Preview animations disabled
preview_anims on -- Preview animations enabled
tile_info -- Programmer stats
#import -- Read in behavior tuning constants from Tuning.txt
rebuild_cp -- Rebuilds entire control panel/UCP from scratch
restore_tut -- Restore tutorial
rotation <0-3> -- Rotate camera
route_balloons off -- Routing debug balloons disabled
route_balloons on -- Routing debug balloons enabled
save -- Save currently loaded house
quit -- Quit game
history -- Save family history file
draw_routes on -- Selected person's path displayed
draw_routes off -- Selected person's path hidden
log_mask -- Set event logging mask
autonomy <1-100> -- Set free thinking level
sim_speed <-1000-1000> -- Set game speed
edit_grass <number>: -- Set grass change value
grow_grass <0-150> -- Set grass growth
lot_size <number> -- Set lot size
sim_limit <milliseconds> -- Set maximum milliseconds to allow simulator
set_hour <1-24> -- Set time of day
<directory path> -- Sets the neighborhood directory to the path
allow_inuse -- Sets whether menu items appear for in use objects
memview -- Show memory view window in debug builds of the game
sim_log begin -- Start sim logging
swap_houses <house number> <house number> -- Swap the two house files and 
                                             updates families
sweep off -- Ticks disabled
sweep on -- Ticks enabled
tile_info on -- Tile information displayed
tile_info off -- Tile information hidden
visitor_control -- Toggle allowing visitors to be controlled using 
                   the keyboard
report_assets -- Toggle assets report
auto_reset -- Toggle automatic object reset feature
sim_peek -- Toggle calls to PeekMessage within sim loop
cam_mode -- Toggle camera mode
all_menus -- Toggle display of unavailable interactions in person 
             control menus
music -- Toggle music
obj_comp -- Toggle object compression in save file
quats -- Toggle quaternion transformations
sound_log -- Toggle sound log window
sound -- Toggle sounds
html -- Toggle web page creation
reload_people -- Total reload of people skeletons, animations, suits and skins

Quick money:
Enable cheat mode and enter the klapaucius code. 
Display the cheat prompt again and type:
(up to sixty total commands may be entered).

Don't pay the bills:
turn on the "Move_objects on" cheat. 
When ever the mailman delivers the mail, have a sim retrieve it. 
Then go into build mode, and use the hand, grab the bills, 
and press delete, or drag to the bottom of the screen.

Don't pay the maid:
Turn on the "Move_objects on" cheat. After the maid finishes her job, 
go into build mode, select the hand, grab the maid, and press delete, 
or drag to the bottom of the screen. You will have to have a sim call 
the maid service again you will keep your simonians.

Instant good mood:
Turn on the "move_objects on" cheat. Get the hand tool in build mode, 
and select the sim you want to put in a good mood. Grab him, and drag 
to the bottom of the screen, he will reappear somewhere in the house 
will all his "mood bars" full.

How to Skip School:
To have your child sim skip school all you have to do is select them, 
click on the book shelves (buy one if you don't have one), and click 
on study. 

Garbage Bag of Holding
In the early stages of The Sims life time is often wasted emptying 
the trash and bringing it to the curb. I found that if you fill the 
cheap 30 simolian trash barrel you can order your sim to empty it 
and just as they remove the bag cancel the order. Then order them to 
pick up the mess that they just made and they will return the full 
bag to an empty barrel, which will now be empty. Do this every time 
it fills and trash need never be brought outside to the curb again. 
This saves a lot of time.

Paying the Bills
Simply keep a bill, unpaid, until the mail carrier delivers the 
next set. When your flag is up (your mailbox being full of what else, 
more bills), pay the first one (i.e., bring it out to the mailbox.) 
When you do this, the newer bills disappear. Using this cheat, you 
will only have to pay every other bill, instead of every one.

Building a Castle in the Clouds
Large second-floor extensions to a house, or even an entire house in 
the air, can be built totally unsupported by the following method. 
First, lay out a complete ground layer of pillars. You'll need lots 
to form a surface to build on. Next build your second-floor home on 
top of these pillars. It's important that you do ALL the structural 
work at this point; get all the walls placed and floors put in. Don't 
forget the stairs! Next, simply switch to the ground floor, and delete 
all the pillars. The house will remain standing, completely unsupported 
by anything except thin air! Voila! A castle in the clouds for your Sims!

Raise Sims Mood Bars
When using the move_object cheat you can restore your Sims mood bars 
by getting your Sim to sit in a chair, pausing the game and deleting 
the chair that your Sim is in. Your Sim will disappear. Unpause the 
game and click on your Sims face icon and your Sim will reappear with 
some restored bars. 

Indoor Swimming Pool 
If you want your sims to enjoy a luxurious indoor swimming pool, 
delete a single wall panel so that the spot for your pool is open 
to the outdoors. The game considers any area in that room to be 
outside. Place the pool and then seal off the swimming pool room.
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