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Resident Evil: Code Veronica X (PS/PS2)

Battle mode
Successfully complete the game under any difficulty setting.
The game will automatically save after the credits have completed.
A battle mode option will be unlocked at the main menu.

First person view
Successfully complete the game under the easy or normal difficulty setting.

Linear launcher
Get an A ranking with Steve Burnside, Chris and Albert Wesker and both
versions of Claire in battle mode to unlock the linear launcher.
It will appear in your inventory during the next battle mode game.

Play as Steve Burnside in battle mode
Get the gold Luger replica from the basement office in Disc 2.
The correct drawer sequence is red, green, blue, and bottom.
You can also unlock Steve Burnside by performing well in battle
mode as Chris.

Steve Burnside cross-fire with sub machine guns
While playing in battle mode, kill all but one zombie in any room.
While equipped with sub machine guns, walk up to the zombie and press X,
and Steve will cross his sub machine guns. For best results, play in third
person so you can see the cross-fire. If there is more than one zombie,
Steve might aim at two zombies rather than cross-firing at one.

Play as alternate Claire in battle mode
Perform well with the original Claire in battle mode.

Play as alternate Chris in battle mode
Complete battle mode as Wesker. Note: He is armed only with a knife.

Play as Albert Wesker in battle mode
Take Albert Wesker's sunglasses from the floor in the Incubation Lab after
the intermission sequence when playing as Chris. Alternately, perform well in
battle mode with Steve Burnside. First unlock Steve Burnside. Then, play as
Chris and finish with the best grade to u nlock Albert Wesker. He is armed
only with a knife and has two mixed herbs.

Self-destruct code
Enter "Veronica" as a code when playing as Chris on Disc 2 when you have to
open all doors and elevators to save Claire with 5:00 minutes to evacuate.

Find a magnum for Wesker
Locate the casino room where everyone got a first aid from the slot machine.
Wesker will hit it and the bottom will open and reveal a magnum instead of a
first aid spray. Note: Although it only has six shots, it will only take five
to kill Alexia type 1.

Grenade launcher
Before you go up to the Residential House on the Hill, take the ladder in
the area outside in the "Training Facility" where Alfred ambushed you with
the sniper rifle. It will lead you back to where you played as Steve. You can
get a grenade launcher and ammo, but you need the Blue Card Key.

Saving ammunition
Use the combat knife to save ammunition. To kill a zombie easily, point at
its head. Swipe at the right place and time and the monster will go down.
Then quickly swipe down to finish it off. This works well with Wesker in battle
mode. Instead of swiping at their heads with the combat knife, aim for their legs
when they are walking. This will cause their knees to buckle and they will drop.
Keep swiping a ew more times to kill thm. This works best just when they are
getting up because it causes multiple hits in one swipe. If you aim down at just
about anything else, it will be very effective and will kill it in less than ten
hits. This is not recommended for Bosses (Nostafu, Alexia, Spider, etc.)

Defeating the first stage of Alexia
When Alexia is in her transformation and going to kill Claire with one hit,
shoot an arrow to save ammunition for the other weapons.

Defeating the second stage of Alexia
Walk right up to her and shoot six normal grenade rounds directly at her
face. She will change to her third form.

Avoid bats
With Claire or Chris, use your lighter to avoid bats. Keep it out and they
will not bother you.

No zombies in metal detector area
When you are ready to copy the hawk emblem, get into the room with the
duplication machine. Instead of copying the plate, set off the alarm by taking
something metal through the detector, but do not turn the alarm back on. Copy the
plate, then when you are going back through there will be no zombies in the
hallway.

Fun with Zombies
If you want innovative ways to kill Zombies, try this. There will be zombies
on the dirt road that leads up to the mansion (where you find the Gold Lugers)
the first time you get there. With your back to the concrete wall, let a zombie
grab hold of you and push him off. He will hit the railing and fall over it.
When you have a lot of Zombies chasing you, run up the nearest flight of stairs.
Shoot the first Zombie that climbs up the stairs when he reaches the top,
but not far enough to get at you. Shoot him enough times with whatever handgun
you have untilhe looses his balance and falls down the stairs, killing every
other Zombie below that he lands on.
You will not need to shoot the Zombie more than three times to get him off
balance. The best place for this maneuver is near the end of the game, with Chris
in the Moth Room.

Door-opening Zombie
In Claire's part of the game, go to the part in the bottom floor of the
torture room where you get the piano roll. After you put the sword in the slot
turn around, and go to the back of the statue. Without killing the Zombie, pick
up the piano roll and leave the room. Go up the steps and you will hear a door
shut. Go back to the top of the steps and the zombie will have gone through the
door and will be walking up the steps to come after you.

Alternate Nosferatu death
There are two ways to kill Nosferatu, normally where he will just fall to
the ground and with the sniper rifle. If you kill him with the sniper rifle, you
will be treated to a sequence featuring Claire blasting his heart into pieces.
After shooting the Nosferatu enough to where he is almost dead, instead of
wasting more ammunition, just take your hunting knife and stab him in the chest.
A FMV sequence showing you do this will appear.

Portrait puzzle solution
This is the sequence to solve the puzzle in the room with the portraits.
The number in parentheses is their position clockwise when facing the door.
Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)

D.I.J.'s journal
You find D.I.J.'s journal in the slot machine in battle mode.
Sometimes you have to play more than once to find it.

D.I.J.'s identity
The person who wrote the D.I.J. diary is the mouse that jumps out of the
locker in the Antarctica section of Claire's scenario of the game.

Battle mode
Successfully complete the game. The game will automatically save after the credits
have completed. A battle mode option will be unlocked at the main menu.

Linear launcher
Get an A ranking with Steve Burnside, Chris and Albert Wesker and both versions
of Claire in battle mode to unlock the linear launcher. It will appear in your
inventory during the next battle mode game.

Play as Steve Burnside in battle mode
Get the gold Luger replica from the basement office. The correct drawer sequence
is red, green, blue, and bottom. You can also unlock Steve Burnside by performing
well in battle mode as Chris.

Steve Burnside cross-fire with sub machine guns
While playing in battle mode, kill all but one zombie in any room. While equipped
with sub machine guns, walk up to the zombie and press X, and Steve will cross his
sub machine guns. For best results, play in third person so you can see the cross-fire.
If there is more than one zombie, Steve might aim at two zombies rather than
cross-firing at one.

Play as alternate Claire in battle mode
Perform well with the original Claire in battle mode.
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