Sakura Nomori (PC)
The file that controls the photoshop is SAKUCON.SAV, and its only 14 bytes long, so you can easily create one in a binary file editor. Contents (in hex) are: $29EF 4E82 CC93 6D00 0100 0000 0000 I've tried with zero length files and other contents, and they don't work. Just use these values. The photoshop appears to be all the sexy images in the game, including a few I didn't want to see again (two of dead girls, ick!). While you view the photoshop, it asks you after every picture if you want to continue or exit. Top option is continue, bottom is exit photoshop. The full-screen scrolling pictures want you to click once to scroll back when they stop. The game uses ACTIVEJP.INI in your \Windows directory to tell itself where the data files are for the game, and some window settings. Just so you can delete it if you ever want to expunge all trace of this game from your computer. EXTRA FILES You can delete the SAKUWIN.001 file in the SAKUWIN directory - it isn't needed once you've installed the other SAKUWIN.A?? files. It's read-only though. There were a LOT of extra files included with this one which have nothing to do directly with playing the game. They're in the "Info" and "_Omake" directories. Over half the 9 disks worth of stuff is in there. The SAKUWIN\_omake\Picture\Tato1?.jpg files (?=5 and 6) are slightly wrong. They include a Macintosh header which prevents them from being displayed by most JPG display programs. Use a binary file editor to delete the first 128 ($80) bytes, and these two pictures should work fine. Well, 15 has really strange colors... File SAKUWIN\_omake\if.lzh contains an IF.JPG file that's better than the existing IF080H.JPG file. However, IF.JPG needs to have the first 128 bytes deleted, just like TATO15.JPG above. Delete IF.LZH if you don't want to read the IF.DOC file. File SAKUWIN\_omake\magen2.lzh contains a MAGEN2.JPG file which may display as if it is damaged on some viewers, while others show it correctly. Delete MAGEN2.LZH if you don't want to read the MAGEN2.DOC file. The SAKUWIN\_omake graphics files are in several different formats - TIF, BMP, and JPG. The TIF ones (BOMBER?.TIF) happen to already be smaller than a GIF version! However, the BMP ones do end up much smaller when converted to GIF. BOMBER4.TIF didn't want to display properly in one of my utilities, but it was fine in others. The SAKUWIN\_omake\_omakeif\_omake_1.lzh file apparently contains the photoshop files for IF3. Without the game, I guess you could try file renaming with IF1 to get to see these pictures. Then again, file renaming might make the "missing" photoshop in IF1 available too. Just a thought - need to follow up on this! File SAKUWIN\_omake\ACTLIST.DOC apparently is a list of "Active" products and their release dates and formats. Looks like the SAKUWIN game is #15, and there is only one other Windows 95 product in the list, #16. The two LARGE .DOC files in the INFO directory don't work with Word 6.0, at first. You have to use SETUP.EXE to open and view them. Decide if you want to save them while viewing. "Save" or "Save As" will work. If you have the Susie graphics viewer, the TS1.EDO and EDOFILE.PAK files contain images for this game, although there is only 1 in TS1.EDO. You need the Active plug-in for Susie to see the images. There are also images in the _OMAKE\PC98 files MG3_98D.LZH and SAKURA98.LZH files, although the SAKURA98 ones you've seen already.