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Resident Evil 6 (PC)

-=Modes=-
Satisfy the corresponding requirements to unlock additional modes and abilities,
as outlined below.

Clear one campaign - 8 skill arrangements (up to 3 skills per arrangement)
for on-the-fly usage in campaign mode.
Clear two campaigns - Unlock Steel Beast map in Mercenaries mode.
Clear three campaigns - Mining the Depths map in Mercenaries mode.
Clear all 3 default campaigns - Ada's story campaign.
Clear Ada's Campaign - Ada unlocked for Mercenaries Mode.
Clear all 4 story campaigns - Infinite.


Reload Animation Cut:
As with many animations in games, Resident Evil 6 allows you to prematurely "cut" a
reloading animation by quickly selecting a grenade type item (grenade, remote mine,
first aid spray) and then switching back to your firearm.

As an alternative, you may also attempt to press the fire button (without aiming) to
perform a gun-butt with the weapon, which also "completes" the magazine reload, but
places your character in the gun butt animation. This, and other actions (taking cover,
diving, etc.) may be faster or slower than weapon switching, but will depend on the
situation you are in (esp. the very fluid situations in Mercenaries Mode).

This animation exploit allows you to cut down the animation cool-down periods for
certain weapons (notably the grenade launcher), letting you fire the weapon a few
moments earlier. This exploit does not apply to weapons with manually worked actions,
such as the six-shot "Sniper Rifle", the regular shotgun, Piers' Anti-Material Rifle,
etc.


Quicker reloading:
You can make a weapon's reloading animation shorter by quickly selecting an item
(grenade, remote mine, first aid spray), and then switching back to your weapon.
Alternately, press [Fire] (without aiming) to perform a gun-butt with the weapon and
complete the magazine reload; however, this make your character do the gun-butt
animation. This, and other actions (taking cover, diving, etc.), may be faster or
slower than weapon switching, but will depend on the situation you are in. These
methods allow you to cut down the animation delay periods for certain weapons (notably
the grenade launcher), letting you shoot the weapon a few moments earlier. However,
these tricks do not apply to weapons with manual actions, such as the six-shot sniper
rifle, regular shotgun, Piers' Anti-Material Rifle, etc.

Unlimited Ammo:
While you are playing through Leon's campaign, there's a trick you can use to obtain extra
ammo when you're running low. As long as you have a few shots remaining in your magazine, you
can obtain a full magazine's worth of bullets even if you don't have any additional clips.
Simply aim down your weapon's sights by holding the left trigger button, then press Y so that
you switch to dual-wielding mode. Now press Y again to switch back to the standard mode, and
you should find that your current ammo clip has been refilled. You can continue to perform
that trick to avoid running out of ammo.
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