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Project Nomads (PC)

Также известная как: Проект Бродяги
Play a game, save and remember the slot number. 
In the "X:\Project Nomads\Run\save" directory you will find 
your savegames. Open the file named slotx.n in notepad 
(where x is the slotnumber). There are a number of things 
you can edit. Find the following lines: 

.setmaxartefacts x
[x is the number of artefacts you can carry, works upto six , 
dunno if more is possible] 

If you look a little further you will find something like this: 

.addchildvehicle "/world/clans/1/j_navigationtower018"
.addchildvehicle "/world/clans/1/j_silo0115"
.addchildvehicle "/world/clans/1/j_powerplant0112"
.addchildvehicle "/world/clans/1/j_guntower0219"
.addchildvehicle "/world/clans/1/artefakttresor0119"
.addchildvehicle "/world/clans/1/j_scoutgarage0124"
.addchildvehicle "/world/clans/1/ofen0127"
.addchildvehicle "/world/clans/1/j_guntower0227"
.addchildvehicle "/world/clans/1/biggun30" 

These are your islands buildings and their IDnumbers. 
To make these a little more powerful, search for 
their building names. 

Example: Searching for "j_guntower0219" will show you the 
settings of your guntower. If you look carefully you will 
find a line like this: 

"j_guntower01" "j_guntower0219" and a little further this line: 
"j_guntower01/turret" "turret19" 

Now comes the editing part:
In the text j_guntower01, the 01 stands fo the level of the gun. 
If you change this in both cases to 03, (j_guntower03) you're gun 
will be a level 3 (wich is the maximum) instead of a level 1. 

The same goes for your powerplant (windmill) and your silo.
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