Project Nomads (PC)
Также известная как: Проект Бродяги
Play a game, save and remember the slot number. In the "X:\Project Nomads\Run\save" directory you will find your savegames. Open the file named slotx.n in notepad (where x is the slotnumber). There are a number of things you can edit. Find the following lines: .setmaxartefacts x [x is the number of artefacts you can carry, works upto six , dunno if more is possible] If you look a little further you will find something like this: .addchildvehicle "/world/clans/1/j_navigationtower018" .addchildvehicle "/world/clans/1/j_silo0115" .addchildvehicle "/world/clans/1/j_powerplant0112" .addchildvehicle "/world/clans/1/j_guntower0219" .addchildvehicle "/world/clans/1/artefakttresor0119" .addchildvehicle "/world/clans/1/j_scoutgarage0124" .addchildvehicle "/world/clans/1/ofen0127" .addchildvehicle "/world/clans/1/j_guntower0227" .addchildvehicle "/world/clans/1/biggun30" These are your islands buildings and their IDnumbers. To make these a little more powerful, search for their building names. Example: Searching for "j_guntower0219" will show you the settings of your guntower. If you look carefully you will find a line like this: "j_guntower01" "j_guntower0219" and a little further this line: "j_guntower01/turret" "turret19" Now comes the editing part: In the text j_guntower01, the 01 stands fo the level of the gun. If you change this in both cases to 03, (j_guntower03) you're gun will be a level 3 (wich is the maximum) instead of a level 1. The same goes for your powerplant (windmill) and your silo.