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Battletech 2 (PC)

This is a list of all the Mechs used in Cresant Hawks Revenge.
You can then manipulate and change them as you wish by altering
them in files MECHTYPE.DAT  or in SAVEGAME.DAT. The first couple
bytes identify the MECH, in MECHTYPE.DAT  they are all in order
as I will list. In SAVEGAME.DAT you'll locate them in there
saved game position.

00 LOCUST                   3B APC
01 WASP                     3C AMMO CARRIER
02 STINGER                  3D GALLEON
03 COMMANDO                 3E SKULKER
04 JAVELIN                  3F INFANTRY
05 SPIDER                   40 JUMP INFANTRY
06 URBANMECH                41 ELEMENTALS
07 VALKYRIE                 42 PUMA
08 FIRESTARTER              43 BLACKHWAK
09 JENNER                   44 MAD CAT
10 VULCAN                   45 LOCUST+
11 WHITWORTH                46 LOCUST*
12 BLACKJACK                47 WASP+
13 HATCHETMAN               48 WASP*
14 PHOENIX HAWK             49 COMMANDO+
15 VINDICATOR               4A COMMANDO*
16 CENTURION                4B BLACKJACK+
17 ENFORCER                 4C PHOENIX HAWK+
18 HUNCHBACK                4D PHOENIX HAWK*
19 TREBUCHET                4E GRIFFIN+
1A DERVISH                  4F GRIFFIN*
1B GRIFFIN                  50 RIFLEMAN+
1C SHADOW HAWK              51 RIFLEMAN*
1D SCORPION                 52 WARHAMMER+
1E WOLVERINE                53 WARHAMMER*
1F DRAGON                   54 MARAUDER+
20 OSTROC                   55 JENNER+
21 OSTOL                    56 DRAGON+
22 QUICKDRAW                57 SHADOW HAWK+
23 RIFLEMAN                 58 BATTLEMASTER+
24 CATAPULT
25 CRUSADER
26 JAGERMECH
27 THUNDER BOLT
28 ARCHER
29 GRASSHOPPER
2A WARHAMMER
2B MARAUDER
2C ORION
2D AWSOME
2E CHARGER
2F GOLIATH
30 VICTOR
31 ZEUS
32 BATTLEMASTER
33 STALKER
34 CYCLOPS
35 BANSHEE
36 ATLAS
37 ROMMEL TANK
38 PEGASUS
39 DRILLSON
3A MOBILE HQ


Like I said the first couple bytes identify the MECH, as in 00
for the LOCUST and 34 for the CYCLOPS and so on and so on. The
next four bytes represent speed  and jump jets, after that the
next are variable but represent strength in %. After this comes
armour, and then firepower, and extras such as Double HS etc.
I'm sorry not to include a example, but that could be considered
copyright infringement. Anyway just play around and you'll get
it in minutes using Norton Utillities or PC TOOLS or any other
editor for that matter.
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