Sakura Nomori cheat codes:
The file that controls the photoshop is SAKUCON.SAV, and
its only 14 bytes long, so you can easily create one in a
binary file editor.
Contents (in hex) are:
$29EF 4E82 CC93 6D00 0100 0000 0000
I've tried with zero length files and other contents, and they
don't work. Just use these values. The photoshop appears to be
all the sexy images in the game, including a few I didn't want to
see again (two of dead girls, ick!). While you view the
photoshop, it asks you after every picture if you want to
continue or exit. Top option is continue, bottom is exit
photoshop. The full-screen scrolling pictures want you to click
once to scroll back when they stop.
The game uses ACTIVEJP.INI in your \Windows directory to tell
itself where the data files are for the game, and some window
settings. Just so you can delete it if you ever want to expunge
all trace of this game from your computer.
You can delete the SAKUWIN.001 file in the SAKUWIN directory - it
isn't needed once you've installed the other SAKUWIN.A?? files.
It's read-only though.
There were a LOT of extra files included with this one which have
nothing to do directly with playing the game. They're in the
"Info" and "_Omake" directories. Over half the 9 disks worth of
stuff is in there.
The SAKUWIN\_omake\Picture\Tato1?.jpg files (?=5 and 6) are
slightly wrong. They include a Macintosh header which prevents
them from being displayed by most JPG display programs. Use a
binary file editor to delete the first 128 ($80) bytes, and these
two pictures should work fine. Well, 15 has really strange
File SAKUWIN\_omake\if.lzh contains an IF.JPG file that's better
than the existing IF080H.JPG file. However, IF.JPG needs to have
the first 128 bytes deleted, just like TATO15.JPG above. Delete
IF.LZH if you don't want to read the IF.DOC file.
File SAKUWIN\_omake\magen2.lzh contains a MAGEN2.JPG file which
may display as if it is damaged on some viewers, while others
show it correctly. Delete MAGEN2.LZH if you don't want to read
the MAGEN2.DOC file.
The SAKUWIN\_omake graphics files are in several different
formats - TIF, BMP, and JPG. The TIF ones (BOMBER?.TIF) happen to
already be smaller than a GIF version! However, the BMP ones do
end up much smaller when converted to GIF. BOMBER4.TIF didn't
want to display properly in one of my utilities, but it was fine
The SAKUWIN\_omake\_omakeif\_omake_1.lzh file apparently contains
the photoshop files for IF3. Without the game, I guess you could
try file renaming with IF1 to get to see these pictures. Then
again, file renaming might make the "missing" photoshop in IF1
available too. Just a thought - need to follow up on this!
File SAKUWIN\_omake\ACTLIST.DOC apparently is a list of "Active"
products and their release dates and formats. Looks like the
SAKUWIN game is #15, and there is only one other Windows 95
product in the list, #16.
The two LARGE .DOC files in the INFO directory don't work with
Word 6.0, at first. You have to use SETUP.EXE to open and view
them. Decide if you want to save them while viewing. "Save" or
"Save As" will work.
If you have the Susie graphics viewer, the TS1.EDO and
EDOFILE.PAK files contain images for this game, although there
is only 1 in TS1.EDO. You need the Active plug-in for Susie to
see the images. There are also images in the _OMAKE\PC98 files
MG3_98D.LZH and SAKURA98.LZH files, although the SAKURA98 ones
you've seen already.